Scott Harmon  › Bag Tag League   August 13, 2012 at 8:15pm

Club ...

glad Chris and Ryan have taken the time to plan new placements ... Im sure many of us will agree with some of them ... and some will need to be discussed in detail among all club members and then a decision made to progress to parks for approval. I can't think of any other way of doing this other than giving everyone that is a club member the opportunity to express their opinions. So thanks to Scott S for organizing tomorrows meeting ... I walked the course yesterday to get my thoughts together about course improvements/ basket placements etc ... I have been thinking about this since 2006 when the course first went in! ... :) ... this is the most fun we can have ... imo .... a club working together to improve the course .... I've actually be waiting to do this since 2000 when Tanner Duncan and I approached the Parks dept. about a disc course for Muscatine.

I would encourage anyone that is really interested in course development to check out John Houck's web site http://www.houckdesign.com/about_houckdesign.html
... He is a leader in course design and imo knows what he is doing ... it has a lot to do with offering golfers different shots having various levels of risk reward ...

... for example from the tee you could choose shot A which is more difficult and could result in getting out of trouble .. .where shot B would be easier but not give the golfer much of a shot at deuce ... thats just one example ... but a good hole for sure has "Score separation" ... (meaning if 4 golfers of equal ability would normally on that hole maybe have for example one person with a 4 one with a 3 and 2 2's ... ) then it separates rather than a hole where 90% all golfers get the same score ... like hole 2 short at Fuller ... hole 3 short at fuller .... you get the idea ... a good hole at fuller for score separation is hole 14 long and 12 long ... my favorites !

without going on too much here is a paragraph from John's site ....

The design of a disc golf course, more than any other factor, will determine how much people enjoy playing the course. Players may not want to use the course if it is too easy, too hard, too repetitive, or too confusing. A well-designed course uses the land to its fullest potential and employs four key ingredients: balance, variety, strategy, and character.

if you REALLY want to get a good course you need all 4 key ingredients !!!

anyway ... looking forward to making fuller better !.... I also would like to have US come up with some innovative greens! the area around the baskets ... for example turkey creek hole 2 elevated and hole 18 pole coming out large rock ! ... and if anyone has been to Token Creek in Madison to see those greens ... wow ... always wanted to create something similar ... go to their web site to view ...

I have some ideas I will share at the meeting ... :)

I would have to agree somewhat with Chris about the set up now being too easy/boring whatever you want to call it ... I too like the course all longs ... :) .... but we would all agree we also need NEW placements so we have more than just all longs ... thus the planning meeting !!!!!

I at this point want to thank everyone who put time into cleaning up the course and getting it where it is today !!!! without this hard work we could not think about more pin placements and other improvements !!!!

Peace .... c ya all tomorrow .... OMH