Understood. However we're Missing the point of the greater goal. There may always be shady players, leagues, etc but we can't let that be a reason to not improve the system and do something that would ...
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Understood. However we're Missing the point of the greater goal. There may always be shady players, leagues, etc but we can't let that be a reason to not improve the system and do something that would benefit the majority of layers overall. Handicap works well, but it also introduces compression in the ability for consistent players to really do that much better than their average, but poorer players can. Awarding 100% to a league winner acknowledges the accomplishment as equal to wining any other league regardless of number of players. Yes, the shady unscrupulous guys will move around to small leagues in hopes of crushing the competition and getting 100%, but for what? Some recognition as a winner? Those who know and those who are honest will not place honor or value on that recognition so overall it's meaningless anyway. Maybe we need some type of multiplier applied after the percent based points system to account for the number of players beat overall. Maybe we should do this as a year end multiplier so that it averages over all the leagues you play all season. This would still reward a win but also take into account on some level the number of players you beat all year.
The BCS had flaws, but maybe we need a multi faceted approach like that. Start by tracking 3 different results? We could track points based on percent based wins, points per player beaten, and even percent based points per event played (your acerage finish per event), and then add those three together for an overall results finish in the league. So say I played in 25 events all year and finished 1st or 2nd every other time, but there were only 10 players per event. My percent based points would be (100 x 13) + (90 x 12) = 2380. My points based results would be (10 x13) + (9 x12) = 238. My average percent per league would be 2380 / 25 = 95.2. So, I would have an overall leaderboard standing in each of those categories which could be averaged for the final leaderboard. I'd say we throw a handicap based leaderboard result standings into the average as well. That way we could take a little bit of everything and satisfy the majority of players. Each individual leaderboard would also be worth playing for personally. The up and coming player may want to just win the handicap leaderboard. The guy who consistently wins league may want win the percent per event leaderboard. Each leaderboard would have overall significance to specific players and by averaging them all we could fairly crown an overall winner and better rank everyone across the state relative to multiple different measurements.