Krampus comes to Mercer: Round 1:
Hole 1: Mando near basket, must go right
Hole 2: Short tee; Mando in middle, must go right
Hole 3: Long tee; Mando in middle, must go left
Hole 4: Short tee; Mand ...
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Krampus comes to Mercer: Round 1:
Hole 1: Mando near basket, must go right
Hole 2: Short tee; Mando in middle, must go right
Hole 3: Long tee; Mando in middle, must go left
Hole 4: Short tee; Mando in middle, must go right
Hole 5: Long tee; double mandos in middle, must go between
Hole 6: Mando near basket, must go right
Hole 7: Mando in middle; must go right
Hole 8: Long tee; OB area in middle
Hole 9: Long Tee; OB line behind basket
Hole 10: Short tee; OB line on left side of fairway
Hole 11: Long tee; OB square in middle of fairway
Hole 12: Long tee to long basket; OB line on left side of fairway
Hole 13: Long tee; OB area in middle around bushes
Hole 14: Short tee; Mando in middle, must go right
Hole 15: Long tee; Mando in middle, must go left
Hole 16: Long tee; double mandos by basket, must go between
Hole 17: Long tee; Mando in middle, must go left
Hole 18: OB line along entire right side & OB area around basket
All OB is standard OB where you get a 1 stroke penalty and mark your lie where the disc was last in bounds.
All Mandos are standard with the exception that no drop zones (DZ) for any mando which means you take the 1 stroke penalty and throw again from the same lie.
Krampus comes to Mercer: Round 2 final 9:
All mandos and OB from round 1 apply to final 9 as well.
1: Tee from 18 to basket on hole 1; additional OB area by tees of 1&3.
2: Tee from 2 long to basket on hole 3
3: Tee from 4 short to basket on hole 5
4: Tee from 6 to basket on 7
5: Tee from 8 long to basket on 9
6: Tee from 10 long to basket on 11
7: Tee from 12 long to basket on 13
8: Tee from 14 long to basket on 15
9: Tee from 16 long to basket on 17