Mixing things up a bit. This Saturday we are doing an Ace Race for our monthly challenge. Here are the proposed rules:
Ace Race Rules
The rules for an Ace Race are different from regular play. Below are my variations of the “official” DiscCraft Ace Race Rules. Come out and Ace Race for the lowest Tag.
Local Course Modifications
We will be making the holes shorter. After all, the point is to encourage aces.
Each player may carry only Two discs onto the Ace Race course.
Each player will have two throws per hole for a total of 18 holes per round.
The club Ace Pot is not eligible to be won during this event.
POINTS WILL BE AWARDED AS FOLLOWS:
• 1 point for contact with basket and under metal.
• 3 points for contact with chains and top of basket.
• 7 points for ace.
Two rounds of 9 , Two throws per player per hole. Both throws scored.
Holes are generally shortened to between 100 and 250 feet.
Rules of Play:
Players are required to use the two discs, and only these discs. If a disc is lost, the player can substitute a new disc. Only two throws per player per hole. Groups of up to eight are generally acceptable, depending on course, time of day and TD discretion.
Each player should have their own scorecard and mark “7” for aces and “1” or “3” for holes on which they hit metal.
After all players in the group have thrown, discs are picked up and the group moves directly to the next tee. Players keep their scorecards for round two, using the next line on the card to record the round.
The player with the highest score after the second round is declared the winner. In case of ties, a closest to the pin contest is then held to determine the winner.