2025 Wickender Trick or Treat Doubles

Doubles tournament

Sunday, October 26, 2025

Hosted by Wickham Park

Schedule

Divisions

PRO PRO $60 / team
AM Am $50 / team
Rec Recreational $40 / team
Mix Guy/Girl $50 / team
FEM Girl/Girl $50 / team

About this tournament

Schedule:
9:30 Gates Open
9:30-10:20 Registration
10:20 Players Meeting
10:45 Start

Halloween Costumes are mandatory for all teams! Seriously if you aren't wearing a costume or you are a "golfer" you aren't playing.

Each player will receive a disc (first come first serve - Options below)
- Neutron Trail
- Total Eclipse Hex
- Total Eclipse Proxy

ACE POT $3 a person. If not hit we will throw off for the money.

Format: 1 round of best disc doubles.

2025 Wickender Layout (subject to changes)

First number is for the tournament, second number is the actual course hole.


1 = 1 TRICK
• OB is played as In Bounds, and IB is played as Out of Bounds until you pass the painted line at the pocket opening.
• If your drive goes OB, your next shot is from the short tee.
• If you go OB again, throw from your last in-bounds position.

2 = 2 TREAT
• After choosing your best drive, each player must kick a disc.
• Choose the best kicked disc — no penalty strokes — and this becomes your second shot.
• You may kick an OB disc back in bounds.
• Kicking a disc into the basket counts as a 1, but does not count toward the Ace Pot.

You may:
• Drop-kick it,
• Kick it off the ground
• Have your partner hold it like a football for you to kick.

3 = 3 TRICK
• On your drive only; If either player’s drive hits any tree before the painted/flagged line, your team must play the shot closest to the tee you are throwing from.
• If both drives make it past the line without hitting a tree, you may choose either disc.

4 = 4 TREAT
• Each player must use a Speed 10 disc or higher for the entire hole. you can switch disc.
• Each player gets two drives, then continue play normally.


5 = 5 to D TRICK
• Play from the short/regular Hole 5 tee to Hole D basket.
• Use standard OB (bricks on 5, line on D). Hole 6 fairway is OB.
• If both players go OB on any shot, move to the drop zone. Keep throwing from the drop zone with a penalty stroke each time until one of you is in bounds.

6 = A TREAT
• Playing to the short basket on top of the hill.
• Each player gets two putts on the first attempt only, other lies will only have one putt per player.
• The first putt must be a flick (forehand).
• If both miss the flick putt, you may putt again however you choose.

7 = A½ TRICK
• Play from the top of the hill to Long A’s basket (Ace Race format).
Each player gets one shot. Don’t putt out on the hole.

Scoring for the hole.
• Both Players Hit nothing = 3
• One or Both Players Hit metal (pole counts)= 2
• One Ace = 1
• Both Ace = 0

8 = B TREAT
• Must play the entire hole using a mini disc. (Mini’s must be under 4.5” in diameter.)
• Target is the mini basket on top of the short-left basket.
• If your drive lands in the painted circle, move to the drop zone (no added stroke).

9 = C TRICK
• Mando over the center wall between the two mando signs.

10 = A Tee to 6 Basket TREAT
• Short hole.

11 = 7 TRICK
• Play to Medium 7 basket using alternating shots. One player drive the next throws the second shot and so on until the hole is complete.
• On your way by, stop at the flagged area near Short 7 basket.
• If you make the shot between the trees, earn one bonus putt to each player who makes the shot.

12 = Alt 8 tee to Super Long 7 basket TRICK
• Play the entire hole using your off-hand (opposite of your normal throwing hand).

13 = 8 TREAT
• If you can touch your disc with the rope/carabiner under the basket, it counts as in.


14 = Long 9 TRICK
• Your lie must be beyond the basket/painted line for your putt to count.
. If you make a shot in the basket but your lie was not from behind the line you have not completed the hole.

15 = 10 TREAT
• Each player gets two second shots.
• The first must be a skip shot — if it doesn’t skip, you can’t use it.
• If no one makes it in after all skip shots, everyone throws again however you want.

16 = 11 TRICK
• Play from the tee in the pine trees to the short basket.
• Once inside the putting circle, you must putt using a Turbo or Scoober/Overhand throw.
. On or over the rock wall is OB

17 = 11½ TREAT
• Play the short tee to 11’s basket.
. On or over the wall is OB


18 = 12 TRICK
• Play from the regular tee to the GHDGO basket across the path.
• Added OB creates a peninsula green. The OB starts at the path and wraps around the basket.

19 = 13 TREAT
• After selecting your best drive, you may move it up to 15 feet in any direction (heel-to-toe measurement). The shot is moving on the ground only, you can’t walk it into the basket.


20 = 14 TRICK
• Basket is in a stump — no chains!


21 = 15 TREAT
• Each player gets three drives, one through each gap: left, center, and right.
. If you miss an intended gap you can’t use that shot.


22 = 16 TRICK
• From the tee, play any line between the two signs.
• As a team, you must hit the same gap between the same two trees, between the two signs and past the painted line.
. You don’t have to get through the gap clean just need to get through.
. If a shot misses the gap or doesn’t reach it, add +1 stroke to your score.
. You can play either disc after the drive even if it doesn’t make the intended gap.

23 = 17 TREAT
• There’s an extra basket beside the normal one — you can finish in either to complete the hole.

24 = 18 TRICK
• You must use a Speed 3 disc or lower for the entire hole.

25 = TD to Long 18 EXTRA
• Forehand rollers only.
• Your disc must touch the ground before the painted line to count as a valid drive


Last day for a refund will be on 10/20/25

Refund policy

Last day for a refund will be on 10/20/25