2025 Wickender Trick or Treat Doubles
Doubles tournament · Sun, Oct 26, 2025Oct 2025 · Manchester, CT
2025 Wickender Trick or Treat Doubles
Doubles tournament
Sunday, October 26, 2025
Hosted by Wickham Park
Winners
D. Bailey
Daniel Bailey
PRO
P. Russo
Perry Russo
PRO
Location
Schedule
The schedule is not posted.
Divisions
| PRO | PRO | $60 / team |
| AM | Am | $50 / team |
| Rec | Recreational | $40 / team |
| Mix | Guy/Girl | $50 / team |
| FEM | Girl/Girl | $50 / team |
About this tournament
1 round of play
Schedule:
9:30 Gates Open
9:30-10:20 Registration
10:20 Players Meeting
10:45 Start
Halloween Costumes are mandatory for all teams! Seriously if you aren't wearing a costume or you are a "golfer" you aren't playing.
Each player will receive a disc (first come first serve - Options below)
- Neutron Trail
- Total Eclipse Hex
- Total Eclipse Proxy
ACE POT $3 a person. If not hit we will throw off for the money.
Format: 1 round of best disc doubles.
2025 Wickender Layout (subject to changes)
First number is for the tournament, second number is the actual course hole.
1 = 1 TRICK
• OB is played as In Bounds, and IB is played as Out of Bounds until you pass the painted line at the pocket opening.
• If your drive goes OB, your next shot is from the short tee.
• If you go OB again, throw from your last in-bounds position.
2 = 2 TREAT
• After choosing your best drive, each player must kick a disc.
• Choose the best kicked disc — no penalty strokes — and this becomes your second shot.
• You may kick an OB disc back in bounds.
• Kicking a disc into the basket counts as a 1, but does not count toward the Ace Pot.
You may:
• Drop-kick it,
• Kick it off the ground
• Have your partner hold it like a football for you to kick.
3 = 3 TRICK
• On your drive only; If either player’s drive hits any tree before the painted/flagged line, your team must play the shot closest to the tee you are throwing from.
• If both drives make it past the line without hitting a tree, you may choose either disc.
4 = 4 TREAT
• Each player must use a Speed 10 disc or higher for the entire hole. you can switch disc.
• Each player gets two drives, then continue play normally.
5 = 5 to D TRICK
• Play from the short/regular Hole 5 tee to Hole D basket.
• Use standard OB (bricks on 5, line on D). Hole 6 fairway is OB.
• If both players go OB on any shot, move to the drop zone. Keep throwing from the drop zone with a penalty stroke each time until one of you is in bounds.
6 = A TREAT
• Playing to the short basket on top of the hill.
• Each player gets two putts on the first attempt only, other lies will only have one putt per player.
• The first putt must be a flick (forehand).
• If both miss the flick putt, you may putt again however you choose.
7 = A½ TRICK
• Play from the top of the hill to Long A’s basket (Ace Race format).
Each player gets one shot. Don’t putt out on the hole.
Scoring for the hole.
• Both Players Hit nothing = 3
• One or Both Players Hit metal (pole counts)= 2
• One Ace = 1
• Both Ace = 0
8 = B TREAT
• Must play the entire hole using a mini disc. (Mini’s must be under 4.5” in diameter.)
• Target is the mini basket on top of the short-left basket.
• If your drive lands in the painted circle, move to the drop zone (no added stroke).
9 = C TRICK
• Mando over the center wall between the two mando signs.
10 = A Tee to 6 Basket TREAT
• Short hole.
11 = 7 TRICK
• Play to Medium 7 basket using alternating shots. One player drive the next throws the second shot and so on until the hole is complete.
• On your way by, stop at the flagged area near Short 7 basket.
• If you make the shot between the trees, earn one bonus putt to each player who makes the shot.
12 = Alt 8 tee to Super Long 7 basket TRICK
• Play the entire hole using your off-hand (opposite of your normal throwing hand).
13 = 8 TREAT
• If you can touch your disc with the rope/carabiner under the basket, it counts as in.
14 = Long 9 TRICK
• Your lie must be beyond the basket/painted line for your putt to count.
. If you make a shot in the basket but your lie was not from behind the line you have not completed the hole.
15 = 10 TREAT
• Each player gets two second shots.
• The first must be a skip shot — if it doesn’t skip, you can’t use it.
• If no one makes it in after all skip shots, everyone throws again however you want.
16 = 11 TRICK
• Play from the tee in the pine trees to the short basket.
• Once inside the putting circle, you must putt using a Turbo or Scoober/Overhand throw.
. On or over the rock wall is OB
17 = 11½ TREAT
• Play the short tee to 11’s basket.
. On or over the wall is OB
18 = 12 TRICK
• Play from the regular tee to the GHDGO basket across the path.
• Added OB creates a peninsula green. The OB starts at the path and wraps around the basket.
19 = 13 TREAT
• After selecting your best drive, you may move it up to 15 feet in any direction (heel-to-toe measurement). The shot is moving on the ground only, you can’t walk it into the basket.
20 = 14 TRICK
• Basket is in a stump — no chains!
21 = 15 TREAT
• Each player gets three drives, one through each gap: left, center, and right.
. If you miss an intended gap you can’t use that shot.
22 = 16 TRICK
• From the tee, play any line between the two signs.
• As a team, you must hit the same gap between the same two trees, between the two signs and past the painted line.
. You don’t have to get through the gap clean just need to get through.
. If a shot misses the gap or doesn’t reach it, add +1 stroke to your score.
. You can play either disc after the drive even if it doesn’t make the intended gap.
23 = 17 TREAT
• There’s an extra basket beside the normal one — you can finish in either to complete the hole.
24 = 18 TRICK
• You must use a Speed 3 disc or lower for the entire hole.
25 = TD to Long 18 EXTRA
• Forehand rollers only.
• Your disc must touch the ground before the painted line to count as a valid drive
Last day for a refund will be on 10/20/25
9:30 Gates Open
9:30-10:20 Registration
10:20 Players Meeting
10:45 Start
Halloween Costumes are mandatory for all teams! Seriously if you aren't wearing a costume or you are a "golfer" you aren't playing.
Each player will receive a disc (first come first serve - Options below)
- Neutron Trail
- Total Eclipse Hex
- Total Eclipse Proxy
ACE POT $3 a person. If not hit we will throw off for the money.
Format: 1 round of best disc doubles.
2025 Wickender Layout (subject to changes)
First number is for the tournament, second number is the actual course hole.
1 = 1 TRICK
• OB is played as In Bounds, and IB is played as Out of Bounds until you pass the painted line at the pocket opening.
• If your drive goes OB, your next shot is from the short tee.
• If you go OB again, throw from your last in-bounds position.
2 = 2 TREAT
• After choosing your best drive, each player must kick a disc.
• Choose the best kicked disc — no penalty strokes — and this becomes your second shot.
• You may kick an OB disc back in bounds.
• Kicking a disc into the basket counts as a 1, but does not count toward the Ace Pot.
You may:
• Drop-kick it,
• Kick it off the ground
• Have your partner hold it like a football for you to kick.
3 = 3 TRICK
• On your drive only; If either player’s drive hits any tree before the painted/flagged line, your team must play the shot closest to the tee you are throwing from.
• If both drives make it past the line without hitting a tree, you may choose either disc.
4 = 4 TREAT
• Each player must use a Speed 10 disc or higher for the entire hole. you can switch disc.
• Each player gets two drives, then continue play normally.
5 = 5 to D TRICK
• Play from the short/regular Hole 5 tee to Hole D basket.
• Use standard OB (bricks on 5, line on D). Hole 6 fairway is OB.
• If both players go OB on any shot, move to the drop zone. Keep throwing from the drop zone with a penalty stroke each time until one of you is in bounds.
6 = A TREAT
• Playing to the short basket on top of the hill.
• Each player gets two putts on the first attempt only, other lies will only have one putt per player.
• The first putt must be a flick (forehand).
• If both miss the flick putt, you may putt again however you choose.
7 = A½ TRICK
• Play from the top of the hill to Long A’s basket (Ace Race format).
Each player gets one shot. Don’t putt out on the hole.
Scoring for the hole.
• Both Players Hit nothing = 3
• One or Both Players Hit metal (pole counts)= 2
• One Ace = 1
• Both Ace = 0
8 = B TREAT
• Must play the entire hole using a mini disc. (Mini’s must be under 4.5” in diameter.)
• Target is the mini basket on top of the short-left basket.
• If your drive lands in the painted circle, move to the drop zone (no added stroke).
9 = C TRICK
• Mando over the center wall between the two mando signs.
10 = A Tee to 6 Basket TREAT
• Short hole.
11 = 7 TRICK
• Play to Medium 7 basket using alternating shots. One player drive the next throws the second shot and so on until the hole is complete.
• On your way by, stop at the flagged area near Short 7 basket.
• If you make the shot between the trees, earn one bonus putt to each player who makes the shot.
12 = Alt 8 tee to Super Long 7 basket TRICK
• Play the entire hole using your off-hand (opposite of your normal throwing hand).
13 = 8 TREAT
• If you can touch your disc with the rope/carabiner under the basket, it counts as in.
14 = Long 9 TRICK
• Your lie must be beyond the basket/painted line for your putt to count.
. If you make a shot in the basket but your lie was not from behind the line you have not completed the hole.
15 = 10 TREAT
• Each player gets two second shots.
• The first must be a skip shot — if it doesn’t skip, you can’t use it.
• If no one makes it in after all skip shots, everyone throws again however you want.
16 = 11 TRICK
• Play from the tee in the pine trees to the short basket.
• Once inside the putting circle, you must putt using a Turbo or Scoober/Overhand throw.
. On or over the rock wall is OB
17 = 11½ TREAT
• Play the short tee to 11’s basket.
. On or over the wall is OB
18 = 12 TRICK
• Play from the regular tee to the GHDGO basket across the path.
• Added OB creates a peninsula green. The OB starts at the path and wraps around the basket.
19 = 13 TREAT
• After selecting your best drive, you may move it up to 15 feet in any direction (heel-to-toe measurement). The shot is moving on the ground only, you can’t walk it into the basket.
20 = 14 TRICK
• Basket is in a stump — no chains!
21 = 15 TREAT
• Each player gets three drives, one through each gap: left, center, and right.
. If you miss an intended gap you can’t use that shot.
22 = 16 TRICK
• From the tee, play any line between the two signs.
• As a team, you must hit the same gap between the same two trees, between the two signs and past the painted line.
. You don’t have to get through the gap clean just need to get through.
. If a shot misses the gap or doesn’t reach it, add +1 stroke to your score.
. You can play either disc after the drive even if it doesn’t make the intended gap.
23 = 17 TREAT
• There’s an extra basket beside the normal one — you can finish in either to complete the hole.
24 = 18 TRICK
• You must use a Speed 3 disc or lower for the entire hole.
25 = TD to Long 18 EXTRA
• Forehand rollers only.
• Your disc must touch the ground before the painted line to count as a valid drive
Last day for a refund will be on 10/20/25
Refund policy
Last day for a refund will be on 10/20/25
