RDGA Bagtag League Rules
In addition to holding a regular league night, this year the RDGA is proud to offer a larger, hopefully more competitive bagtag league. This league is intended to encourage the continual swapping of bagtags in a competitive yet friendly atmosphere. Please don’t take these rules to heart, they are meant as a structure to encourage camaraderie between disc golfers without the dedicated meeting times to build the proper atmosphere.
General Rules
1) Bagtags run from # 1 down. Tag #1 is the most coveted, everyone wants it!
2) Players in the league play for tags. You play for tags by challenging each other to a round of disc golf. Challenge rounds take place at Douglas Park golf course, unless otherwise agreed upon and as long as a full 18 holes are played. You may play a nine-hole course twice to make the full 18.
3) Players are required to play at least 1 tag match each month. Any player found in violation of this rule will be notified and given eight days to challenge and play another player. After this time the tag number will be forfeit and the highest available tag granted to that player. Repeated violations may result in the player’s tag being taken and the player refunded.
4) After playing a round with another player with a bagtag, the player with the lowest score is granted the lowest number bagtag. In a tie the player with the HIGHEST bagtag before the round is granted the lower bagtag after the round. See Appendix A for an example clarifying rule.
5) Upon completing matches, please post all scores on the league website within www.discgolfscene.com or notify the RDGA via [email redacted].
6) The season starts when you get your bagtag and ends when the baskets are removed from Douglas Park.
7) You should clip your bagtag to your bag while playing any round of disc golf. If you do not carry a bag, the tag must be visible in some manner during play.
8) Your tag is your responsibility,
a. If you forget/unable to bring it to a challenge match, you automatically lose the round, forfeit your tag number and receive a score of 99, regardless of the actual scores.
b. If you lose or break a tag so that it is indistinguishable you will be obligated to find / make a suitable replacement for that tag at your own cost or be eliminated from the league.
9) There may be more than two players competing together for tags at one time. These cases can be confusing, but always think of before and after the round, the best scoring player takes the lowest tag and it follows from there until the last player receives a tag back. Ties are decided by Rule 3 above. For an example see Appendix A.
10) Regular disc golf rules apply when playing the round. OB adds a stroke and the player takes the disc in where it last left in-bounds or back to the original throw location. Players tee off in standard lowest score from previous hole fashion. If you are unsure where OBs are throughout the course, challenge one of the directors and find out during a round!
Challenging Players
11) Anyone with a tag can challenge another player with a bagtag. It is up to the challenged player to refuse based on further rules below.
12) You can challenge another player pretty much any way you can get in contact with them. In person or through our league website will be the two most common. If you try emailing (or other form of message) a challenge to another player and do not receive an answer, try another method. If after two methods and three days without response from the other player please contact the RDGA to sort out this conundrum.
13) Upon being challenged, the challenged player must exercise his right to refuse if so available on the spot if in person and within three (3) days if via any messaging platform (see Refusing Challenges Rules below). If a player does not refuse a challenge, it is expected that he play it out as a proper challenge, exempt of rules regarding other challenges and refusals.
14) If no refusal is offered, both players agree to play a round within 8 Days of the challenge, barring acts of god and other unforeseen problems that would be debilitating to either player.
a. If no round is played in that timeframe, the lower tag player is to forfeit their tag and swap with the challenger. Again this rule is soft as there are often weeks where someone is fully unavailable.
b. If the challenger is unable to play the round after setting the challenge date, another date may be chosen given that it is within the original 8 days. If this does not occur, bagtags will not be swapped and the challenge is cancelled. Multiple instances of this infraction will be taken into consideration.
c. If the challengee is unable to play the round after setting the challenge date, another date may be chosen given it is within the original 8 days. If this does not occur, bagtags will be swapped and the challenge completed. Request a tag change on the website or with the RDGA for this to show properly within the league. No scores are to be entered.
Refusing Challenges
15) Challenge Refusals are allowed under the following conditions.
a. Any player may refuse a new challenge if another player has already challenged them. When the existing challenge is completed, that player is again available to be challenged.
b. Any player can refuse a challenge from a player they just played for tags for up to 7 days. This works for both players, refusal is permitted regardless of whether tags were swapped, the lower tag player has the right to refuse during the 7 day wake of the challenge.
c. Players with bagtags 1 through 5 may refuse challenges from players beyond 9 tags of their own. That is, Player with bagtag #1 has to accept a challenge from bagtags 2 thru 10 but may refuse a challenge from players with tags 11 or higher and likewise bagtag #5 must accept challenges by tag holders #6 thru 14 but can refuse challenges from tag holders 15 and above.
d. Players with bagtags 6 through 10 may refuse challenges from players beyond 20 tags of their own. That is, the player with bagtag #6 has to accept a challenge from bagtags 7 thru 26 but may refuse challenges from players with tags 27 or higher. Likewise bagtag #10 must accept challenges by tag holders #11 thru 30 but can refuse challenged from tag holders 31 and above.
e. Challenges can chain with more than two players to bypass refusal rule c. For example bagtag #20 can challenge bagtag #6, and 6 can in turn challenge bagtag #2 so that if the three of them are playing a round together Bagtag #2 cannot refuse. If Bagtag #20 has the lowest score in this scenario he is granted bagtag #2. This does not require Bagtag #2 to accommodate bagtag #20 when deciding a time to play against bagtag #6.
16) If you are going to be away or unavailable for an extended period of time (generally longer than 3 weeks), please advise the RDGA and we may ask for your tag while you are away so that it will still be in circulation. Standard rules will apply and you likely will lose the tag number you had, but that gives you a chance to challenge other players and get that rank back up.
17) Please bring up any conflicts or questions up to the RDGA. We’ll do our best to work out a solution/answer.
18) Some Rules may be changed or added to keep with the spirit of the league. If this does happen all players will be notified before the rules come into effect.
19) There will be prizes handed out at the end of the season for multiple metrics.
Appendix A – Multiple Players in a Match for Tags Example
Players A, B, C and D are playing for tags together. A has tag #1, B has tag #3, C has tag #6 and D has tag #8. Player D scores lowest and so takes tag #1 from Player A. Player A ties C tie but both lose to player D so they take tag 6 and 3 respectively. Because Player A originally had a better tag than Player C, Player C is granted the better tag as the tie breaker. This leaves Player B to receive tag 8 as that player had the highest/worst score in the round.
Player Tag Before Score Place in Round Tag After
A 1 60 3rd 6
B 3 64 4th 8
C 6 60 2nd 3
D 8 58 1st (Lowest) 1
When 3 or more players tie, tags follow the same rule, the player with the highest tag prior to the match takes the lowest available tag after allocating tags to players with better scores. Then the player with the second highest tag, then the third and on it goes until the tie is resolved.
Groups larger than 5 are recommended to split up into pods of 3-5. Before splitting up it must be decided whether tags will be played for within each pod or if all scores will pool together. It is recommended tags/scores are pooled together so all players have a fair chance at each tag.
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